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2k24 Auto Green v1.4
Script City

3 PEAT
Unknown

Abu Shadad Battlefield 6
Astro Zen

Abu Zahraa Overwatch 2
Abu Zahraa

I Pull Reds V4
I Pull Reds

Roey's Nightmare
CZScripts

2k24 Auto Green v1.4
Script City

3 PEAT
Unknown

Abu Shadad Battlefield 6
Astro Zen

Abu Zahraa Overwatch 2
Abu Zahraa

Abyss Small Guard
Crime Scripts
Features
Mod Menu
Guides
SHORTCUTS
CONTROLLER SHORTCUTS
- Reset to Profile 1: Share + Triangle
- Reset to Profile 2: Share + Circle
- Rapid Fire: L1 + D-Pad Right
- Anti-Recoil Setup: L1 + D-Pad Left
KEYBOARD SHORTCUTS
- Keyboard play is fully supported. Add bindings in Tunez: Controls > Keyboard shortcuts.
FEATURES & SETTINGS
AIM & RECOIL
- Anti-Recoil: Pushes aim against recoil while firing. Tune values for your own weapon.
Use when: your weapon pulls up or sideways while firing.
Settings:
- Profile active: enable recoil control separately for Profile 1 and Profile 2.
- Vertical / Horizontal: pull strength and sideways correction for each profile.
- Activation: choose Fire, ADS + Fire, or mixed activation depending on your game.
- Initial Boost: extra correction at the start of firing.
- Ramp: smoothly builds recoil correction over time.
- Aim Override: reduces recoil correction while you manually move the aim stick.
- Aim Assist: Adds small stick movement while aiming or firing to help keep aim active.
Use when: you want small stick movement that keeps the game aim assist active.
Settings:
- Shape: movement pattern for the left and right stick assist.
- Size: how wide the assist movement is. Too high can shake.
- Speed: how fast the assist pattern moves.
- ADS Size / ADS Speed: separate values used while aiming down sights.
- Boost / Smoothing / Aim Lock: fine tuning for strength, smoothness, and stickiness.
- Rapid Fire: Turns held fire into timed taps for semi-auto weapons.
Use when: you use semi-auto weapons and want held fire to send clean repeated trigger taps.
Settings:
- Shots Per Second: fire rate for semi-auto weapons.
- Hold Time: how long each trigger tap is held.
- Activation: ADS + Fire, hip-fire only, or any fire.
- Humanized Fire: adds tiny timing variation while keeping the same overall rate.
- Scope Assist: Automates ADS and fire timing for scoped weapons, with per-profile and weapon-specific modes.
Use when: you want combat automation tied to aiming, firing, or shooting rhythm.
Settings:
- Profile 1 active: Initial ON/OFF state for Scope Assist while Profile 1 is active. You can still toggle it fr...
- Profile 2 active: Initial ON/OFF state for Scope Assist while Profile 2 is active. You can still toggle it fr...
- Profile 1 mode: Scope Assist behavior used by Profile 1 when Weapon Profiles are disabled. Options: Off / Aut...
- Profile 2 mode: Scope Assist behavior used by Profile 2 when Weapon Profiles are disabled. Options: Off / Aut...
- Scoped Fire delay (ms): Shared timing for Profile modes and weapon-specific Scoped Fire. Time to hold ADS bef...
- Quick Scope delay (ms): Shared timing for Profile modes and weapon-specific Quick Scope. Time to hold ADS bef...
- Quick Scope shot hold (ms): Shared timing for Profile modes and weapon-specific Quick Scope. How long the aut...
- Sniper Breath: Automatically holds your breath while aiming. Keeps your scope perfectly still for long-range shots.
Use when: you want scope breath held automatically for long-range shots.
Settings:
- Active by default: When enabled, sniper breath is active as soon as the script loads on your device.
- Breath timer (s): How long to hold your breath during steady aim. Range: 0-4.
- Delay before (s): Wait time before starting to hold breath after aiming. Range: 0-20.
- Cooldown (ms): Recovery period between breaths to prevent exhaustion. Range: 0-20.
WEAPON & PROFILES
- Weapon Profiles: Exports selected weapon settings into Profile 1 and Profile 2. Set recoil values yourself.
Use when: you want Profile 1 and Profile 2 to carry separate weapon recoil and fire settings.
Settings:
- Game Library: weapon list used to fill Profile 1 and Profile 2.
- Primary / Secondary Weapon: selected weapons for the two profiles.
- Per-weapon Recoil: vertical and horizontal values exported into each profile.
- Per-weapon Rapid Fire: whether rapid fire should run for the selected weapon.
- No preset recoil values are included. Test and set your own values.
- Weapon Sync: Pauses combat mods when your weapon is holstered or a utility item is equipped.
Use when: your game has holster, utility items, grenades, or looting states where combat mods should pause.
Settings:
- Hold to holster: holding the swap button marks your weapon as put away.
- Holster hold time: delay before holster triggers.
- Utility items: buttons that equip grenades, tools, melee, or other non-gun items.
- Utility wheel: holding a wheel button can select utility without triggering return-to-gun.
- Return to gun action: choose swap button or fire button to resume weapon state.
- Profile on return: keep the active profile or reset to Profile 1.
MOVEMENT
- Inverted Look: Flips vertical recoil direction for inverted-look players.
Use when: your in-game vertical look axis is inverted.
Settings:
- Enable this if you play with a flipped vertical look axis.
- Required for Anti-Recoil to pull in the correct direction.
- Auto Sprint: Always sprints when you move. No need to hold the sprint button.
Use when: you want sprint to trigger automatically while moving.
Settings:
- Active by default: When enabled, auto sprint is active as soon as the script loads on your device.
- Direction: Options: Forward only / 360 omni.
- Mode: Options: Always on / Press sensitive.
- Activation threshold: How far you need to push the stick before sprinting kicks in. Range: 10-100.
- Bunny Hop: Keeps jumping automatically while preserving normal long jumps with optional Double Tap or Modifier activate
Use when: you want repeated jumps while holding the selected movement button.
Settings:
- Active by default: When enabled, bunny hop is active as soon as the script loads on your device.
- Activation mode: Choose how Bunny Hop starts. Double Tap keeps normal hold-to-jump behavior available. Option...
- Activation delay (ms): Hold Jump only. At 0, hopping starts the moment you press. Raise it if you still want...
- Double tap window (ms): Double Tap only. How quickly the second Jump press must happen to start Bunny Hop. Ra...
- Modifier button: Modifier + Jump only. Hold this button with Jump to start Bunny Hop.
- Button hold time (ms): How long each jump press lasts. 50ms works for most games. Raise it if your game ignor...
- Pause between jumps (ms): Gap between each jump. Call of Duty works best at 50ms, Destiny and Apex at 100 150...
- Crouch Shot: Automatically crouches when you shoot, either once per shot or repeatedly while firing.
Use when: you want crouch taps tied to shooting for harder-to-hit gunfights.
Settings:
- Profile 1 active: Initial ON/OFF state for Crouch Shot while Profile 1 is active. You can still toggle it fro...
- Profile 2 active: Initial ON/OFF state for Crouch Shot while Profile 2 is active. You can still toggle it fro...
- Activation: Choose when crouch tapping starts. Options: Fire / ADS + Fire.
- Mode: Choose whether crouch shot fires once or repeats while active. Options: Once / Repeat.
- Crouch rhythm (ms): Repeat mode only. Time between crouch taps. Lower values crouch more rapidly. Range: 80-300.
- Press duration (ms): How long each crouch tap is held. Range: 30-100.
- Jump Shot: Automatically jumps while firing after the configured delay.
Use when: you want repeated jumps while holding the selected movement button.
Settings:
- Profile 1 active: Initial ON/OFF state for Jump Shot while Profile 1 is active. You can still toggle it from...
- Profile 2 active: Initial ON/OFF state for Jump Shot while Profile 2 is active. You can still toggle it from...
- Activation: Choose when jumping starts. Options: Fire / ADS + Fire.
- Mode: Always keeps jumping while firing. Once jumps only on the first shot per trigger pull. Options: Always...
- Activation delay (ms): Wait time before the jump triggers after you press fire. Increase if jumps feel too ea...
- Slide Cancel: Automatically cancels slides at the right moment. Keeps you moving at full speed without slowing down.
Use when: you want slide or dodge movement to cancel at a consistent timing.
Settings:
- Active by default: When enabled, slide cancel is active as soon as the script loads on your device.
- Detection mode: When the slide cancel fires. Options: Release / Auto-cancel.
- Cancel mechanic: The button combo used to perform the cancel. Options: Crouch + jump / Jump only / Crouch only.
- Slide duration (ms): Release mode: minimum hold time to count as a slide. Auto-cancel mode: how long before t...
- Initial sync delay (ms): Small pause before the cancel fires. Increase if the cancel triggers too early. Rang...
- Action delay (ms): Duration of button presses inside the cancel combo. 30ms is standard. Range: 10-100.
- Strafe Shot: Automatically moves left and right while you shoot, making you harder to hit without changing your aim.
Use when: you want automatic side movement while firing.
Settings:
- Active by default: When enabled, strafe shot is active as soon as the script loads on your device.
- Activation: Choose when auto-strafe starts. Options: Fire / ADS + Fire.
- Direction: Choose the side movement pattern. Options: Left / Right / Right / Left / Left only / Right only.
- Side switch delay (ms): Lower values switch direction faster. Higher values hold each side longer. Range: 60-...
- Strafe strength: How far the movement stick is pushed sideways. Range: 20-100.
- Manual override: Auto-strafe stops when your manual movement is stronger than this. Range: 0-50.
UTILITY & SYSTEM
- Passive Mode: Temporarily pauses combat mods for vehicles, looting, menus, or non-combat moments.
Use when: you are driving, looting, navigating menus, or doing anything where combat mods should stop.
Settings:
- Activation combo: configured in Tunez Controls.
- When active, Aim Assist, Anti-Recoil, Rapid Fire, and combat mods are paused.
- Purple LED means Passive Mode is active.
- Controller Vibration: Controls physical vibration output while keeping script logic available.
Use when: you want to mute physical rumble while keeping the script stable.
Settings:
- Turn physical vibration output on or off.
- Rumble Anti-Recoil detection stays available internally.
- Anti AFK: In-game AFK helper. Use fixed loop for classic behavior or Smart AFK to wait for inactivity before running...
Use when: you want a utility action handled by the script instead of manual inputs.
Settings:
- Active by default: When enabled, Anti AFK is active as soon as the script loads on your device.
- Mode: Fixed loop runs the classic AFK loop. Smart AFK waits until you stop using the controller. Options: Fix...
- Idle time (s): How long Smart AFK waits before the AFK loop starts. Range: 5-120.
- Idle deadzone: Stick movement above this value resets Smart AFK. Range: 5-40.
- Anti Drift: Stops your character and aim from drifting on their own when you're not touching the stick.
Use when: you want a utility action handled by the script instead of manual inputs.
Settings:
- Active by default: When enabled, anti drift is active as soon as the script loads on your device.
- Left stick deadzone: How much movement to ignore on the left stick. Increase if your character walks on its o...
- Right stick deadzone: How much movement to ignore on the right stick. Increase if the camera drifts on its ow...
- Auto Ping: Automatically pings enemies while you fire or aim. Keeps your team informed without extra button presses.
Use when: you want enemy pings to happen automatically while aiming or firing.
Settings:
- Active by default: When enabled, auto ping is active as soon as the script loads on your device.
- Ping button: The button your game uses for marking enemies.
- Activation: Choose what action triggers a ping. Options: Fire / ADS / ADS + Fire.
- Ping pattern: Choose whether each ping action sends one tap or two quick taps. Options: Single tap / Double tap.
- Mode: How many times to ping when triggered. Options: Once / Repeat.
- Repeat interval (s): How many seconds to wait between pings. Range: 1-10.
- Auto Reload: Automatically reloads after you release Fire, with optional reload animation cancel timing.
Use when: you want a utility action handled by the script instead of manual inputs.
Settings:
- Profile 1 active: Initial ON/OFF state for Auto Reload while Profile 1 is active. You can still toggle it fro...
- Profile 2 active: Initial ON/OFF state for Auto Reload while Profile 2 is active. You can still toggle it fro...
- Reload delay (ms): Wait time after releasing Fire before Reload is pressed. Increase if reload starts too eag...
- Reload press time (ms): How long Reload is held when Auto Reload triggers. Range: 20-500.
- Reload cancel: After Auto Reload starts, send a timed cancel action to skip the tail of the reload animation....
- Cancel method: Choose which action interrupts the reload animation after the cancel delay. Options: Sprint Ca...
- Cancel start delay (ms): How long to wait after Reload starts before Sprint, Weapon Swap, or Knife Pull-Out b...
- Tap press time (ms): How long short taps are held: Sprint tap, Switch Weapon tap, and the final switch-back t...
- Test Custom Mod: [Dev] Template mod showcasing custom submenu rendering and complex LED logic.
Use when: you want a utility action handled by the script instead of manual inputs.
Settings:
- Active by Default: Whether test custom mod is loaded when the script starts.
- LED Color: Choose the base color for the LED logic. Options: Red / Blue / Green. Range: 0-100.
- Blink Freq: Adjust how fast the LED blinks. Range: 1-10.
- L1 Only: If enabled, LED only blinks when L1 is pressed. Range: 0-100.
- Hair Trigger: Makes your triggers respond instantly with the lightest press. No delay, no dead zone.
Use when: you want triggers to respond instantly with a lighter press.
Settings:
- Active by default: When enabled, hair trigger is active as soon as the script loads on your device.
- Trigger threshold: How much you need to press before the trigger snaps to full. Raise it if triggers fire by...
- Lobby Keepalive: Background-safe keepalive for menus and lobbies. After long inactivity, it sends only a tiny right-stick pu...
Use when: you want a utility action handled by the script instead of manual inputs.
Settings:
- Active by default: When enabled, Lobby Keepalive starts with the script and can stay on in the background.
- Idle time (s): How long to wait without physical input before sending a safe menu pulse. Range: 60-900.
- Idle deadzone: Stick movement above this value resets the idle timer. Range: 5-40.
- Pulse strength: Right-stick pulse strength. Use enough to pass the game deadzone without feeling disruptive....
- Pulse time (ms): How long the right-stick pulse is held. Range: 20-80.
- Swap Sticks: Moves looting and interact actions from L3 to R3. More comfortable for extraction shooter players.
Use when: you want looting or interaction controls moved to a more comfortable stick.
Settings:
- Active by default: When enabled, swap sticks is active as soon as the script loads on your device.
- Navigation speed: How fast the swapped stick moves. Raise it for quicker looting navigation. Range: 1-15.
- Test Multi Slider Mod: [Dev] Cycles LED colors while held. Duration is set by three sliders.
Use when: you want slide or dodge movement to cancel at a consistent timing.
Settings:
- Active by Default: Whether test multi slider mod is loaded when the script starts.
- Button: The button used in the game. Range: 0-100.
- Red Duration: Duration for Red phase. Range: 10-250.
- Green Duration: Duration for Green phase. Range: 10-250.
- Blue Duration: Duration for Blue phase. Range: 10-250.
- Turbo Button: Turns any button into a rapid-press. Taps it repeatedly so you don't have to.
Use when: you want a utility action handled by the script instead of manual inputs.
Settings:
- Active by default: When enabled, turbo button is active as soon as the script loads on your device.
- Turbo Button: The button to press repeatedly.
- Repeat interval (ms): How fast the button repeats. Lower means faster. Range: 20-500.
- VM Speed: Sets the controller polling rate to reduce input lag. Lower ms means faster, snappier response.
Use when: you want to tune Cronus VM timing for stability or lower input delay.
Settings:
- VM Speed: Auto is recommended. Lower ms can feel snappier, but may be less stable on some setups. Options: Au...
- LED Flash: Hold Cross to cycle LED colors on Cronus Zen.
Use when: you want a utility action handled by the script instead of manual inputs.
- Marathon Flashlight: Toggles the flashlight with a single shortcut.
Use when: you want flashlight toggling on a simple shortcut.
- Prime Ability: Activates your ultimate with one shortcut instead of pressing the full button combo manually.
Use when: you want to activate your ultimate with one shortcut.
- Smart Heal: Automatically selects the right healing item based on your current health state.
Use when: you want healing item selection automated from your current health state.
COLOR INDICATORS
- Red: Profile 1 is active
- White: Profile 2 is active
- Purple: Passive Mode is active; combat mods are paused
- Black: Script is turned off










