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Script details

TRUE Autogreen for Cronus Zen — Feature Overview


Shooting

  • Flick-Up Shooting
  • Enables upward stick flick to shoot
  • Shot Timing Delay
  • Base delay before shot release
  • Random Variation
  • Adds randomness to timing (anti-detect / realism)
  • Reverse Flick Mode
  • Inverts flick direction logic
  • Flick-Up Duration Active
  • Enables custom flick hold time
  • Flick-Up Duration
  • Length of flick hold


Insta Shot

  • Insta-Shot Active
  • Enables instant shot mechanic
  • Insta-Shot Duration
  • How long the shot is held
  • Insta-Shot Delay
  • Delay before instant shot triggers


Regular Shot System

  • Regular Shot Active
  • Enables normal shot timing mode
  • Regular Shot Duration
  • Shot hold time for standard shots
  • Moving Shot Duration
  • Timing for shots while moving


Button / Input

  • Remap X / Square (Shoot Button)
  • LS Click
  • RS Click


Movement / Shooting Control

  • Quick Stop Mode
  • Off
  • Auto Quick Stop
  • LT / L2 Quick Stop

Dribbling

  • Dribbling Enabled
  • LR Dribble Moves (Left/Right Stick)
  • Escape
  • Crossover
  • Quick Behind-the-Back
  • Shamgod


  • UD Dribble Moves (Up/Down Stick)
  • BTB Spam
  • Curry Slide
  • Devin Booker
  • Moonwalk
  • Size-Up
  • Dribble Speed
  • Speed multiplier for combos


Size-Up System

  • Size-Up Loop
  • Auto looping size-up combos
  • Size-Up Speed
  • Speed of size-up animations


Movement Enhancements

  • Explosive Movement
  • Burst acceleration boost
  • Explosive Power
  • Strength of explosive moves
  • Sprint Amplifier
  • Boosts sprinting
  • Sprint Power
  • Sprint strength multiplier
  • Cut Boost
  • Boosts cuts to basket
  • Cut Power
  • Strength of cut acceleration
  • Change of Pace
  • Dynamic speed shifting
  • Tireless Runner
  • Reduces stamina drain effect
  • Ground Control
  • Improves movement stability and control


Defense

  • Clamp Intensity
  • Strength of defensive sticking
  • Clamp Lateral Bias
  • Side-to-side defensive bias


Recovery System

  • Bar Recovery
  • Enables stamina recovery logic
  • Moves Before Recovery
  • Number of moves before reset


Dunk

  • Slam Dunk
  • Enables dunk modifications
  • Slam Trigger
  • L1 + Sprint
  • Circle + Sprint
  • Slam Style
  • Two-Hand (Up)
  • Flashy (Down)
  • Dominant Hand (Left)
  • Off-Hand (Right)

Features

Mod Menu

This Script comes with a customizable Mod Menu
Guide

guides

This script includes an instruction guide

Guides


OLED Menu System

  • Full on-device OLED menu built into Cronus Zen
  • Lets you change all settings in real time without re-flashing


Open Menu

  • L2 + OPTIONS


Navigation

  • UP / DOWN: browse categories or adjust values
  • LEFT / RIGHT: move between pages in a category
  • CIRCLE: enter category
  • CROSS (X): go back to category list
  • L2 + OPTIONS: close menu and return to gameplay


Menu Categories

  • Shooting (8 pages)
  • Flick-Up settings
  • Timing delay
  • Random variation
  • Reverse flick
  • Regular shot system
  • Flick duration control
  • Insta-Shot (3 pages)
  • Enable toggle
  • Duration
  • Delay
  • Controls (2 pages)
  • X/Square remap
  • Quick Stop mode
  • Dribbles (8 pages)
  • Enable system
  • LR/UD moves
  • Speed control
  • Combo looping
  • Cancel system
  • Recovery system
  • Size-Up (2 pages)
  • Activation toggle
  • Speed control
  • Defense (2 pages)
  • Clamp intensity
  • Lateral bias
  • Movement (9 pages)
  • Explosive movement
  • Sprint system
  • Cut system
  • Pace shifting
  • Stamina control
  • Ground control
  • Slam Dunk (3 pages)
  • Enable toggle
  • Trigger input
  • Dunk style


Saved Settings System

  • All changes are saved automatically to persistent memory (SPVAR)
  • Settings remain after turning console off or unplugging Zen
  • No reconfiguration needed after reboot

Shooting System

  • Flick-Up Shooting
  • Converts Square into right-stick flick shot system
  • Shot Timing Delay
  • Delay before shot release (lower = faster release)
  • Random Variation
  • Adds small timing randomness for realism
  • Reverse Flick Mode
  • Inverts flick direction logic depending on movement state
  • Regular Shot Active
  • Enables hold-based shooting instead of flicking
  • Regular Shot Duration
  • How long right stick is held for shot
  • Flick-Up Duration Active
  • Enables automatic flick timing mode
  • Flick-Up Duration
  • Time stick is held before auto-flick
  • Moving Shot Duration
  • Timing used for shots while moving (pull-ups, fades)


Insta-Shot System

  • Insta-Shot Active
  • Enables instant shot on stick input
  • Insta-Shot Duration
  • How long shot input is held
  • Insta-Shot Delay
  • Delay before shot triggers

Controls & Quick Stop

  • Remap X/Square
  • Choose LS click or RS click for shooting input
  • Quick Stop Mode
  • Off: no automatic stopping
  • Auto QS: automatically plants feet before shot
  • LT/L2 QS: manual trigger using LT/L2 (most consistent)


Dribbling System

  • Dribbling Enabled
  • Master toggle for all combos
  • LR Dribble Moves (Left/Right stick)
  • Escape
  • Crossover
  • Quick Behind-the-Back
  • Shamgod
  • UD Dribble Moves (Up/Down stick)
  • BTB Spam
  • Curry Slide
  • Devin Booker style
  • Moonwalk
  • Size-Up
  • Dribble Speed
  • Controls execution speed of combos
  • Combo Looping
  • ON: repeats moves continuously
  • OFF: single execution per input
  • Bar Recovery
  • Rest stamina automatically between combos
  • Moves Before Recovery
  • Number of combos before stamina reset
  • Cancel Sensitivity
  • Controls how easily combos can be stopped


Size-Up Loop

  • Activated via R2 + DPAD UP
  • Size-Up Loop Active
  • Turns on continuous right-stick oscillation
  • Size-Up Speed
  • Controls speed of size-up animations


Defense System

  • Clamp Intensity
  • Strength of defensive stick control
  • Clamp Lateral Bias
  • Adjusts left/right vs up/down defensive pressure


Movement Boosts

  • Explosive Movement
  • First-step burst acceleration
  • Explosive Power
  • Strength of burst
  • Sprint Amplifier
  • Enhances sprint speed while holding R2
  • Sprint Power
  • Controls sprint strength multiplier
  • Cut Boost
  • Improves directional cutting speed
  • Cut Power
  • Strength of cuts
  • Change of Pace
  • Smooth transition between walk and sprint speeds
  • Tireless Runner
  • Reduces stamina drain during movement
  • Ground Control
  • Scales movement to reduce stamina usage


Slam Dunk System

  • Slam Dunk Active
  • Enables automatic dunk triggering
  • Slam Trigger
  • L1 + Sprint or Circle + Sprint
  • Slam Style
  • Two-Hand (Up)
  • Flashy (Down)
  • Dominant Hand (Left)
  • Off-Hand (Right)


Troubleshooting

  • Script not compiling
  • Make sure you're using Cronus Zen Studio, not Titan Two tools
  • Update Zen Studio firmware
  • “pragma” errors mean wrong script type
  • Settings not saving or applying
  • Script uses fingerprint system to detect changes
  • Re-flash after updates
  • Factory reset if issues persist
  • OLED menu blank or unreadable
  • Some text strings are too long for screen width
  • Reset Zen if persistent display glitches occur

Recommended Values

Values spreadsheet

Script pdf

Video guide

Support Chat

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