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2k24 Auto Green v1.4
Script City

3 PEAT
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2k24 Auto Green v1.4
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Abu Zahraa

Abyss V1
Crime Scripts
Features
Mod Menu
Guides
Avenged MVP V8 — Full Guide (Explained Slowly, Step by Step)
This guide explains every single setting in the script, in plain English. No shorthand, no assumed knowledge. If a word might be confusing, it gets explained the first time it shows up.
1. The Basics — How the Menu Works
Before touching any settings, here's how to actually get around the menu on your controller.
- Open the menu: Press whatever combo your device uses to open the script menu (usually a specific button combo set by your device, not something this guide controls).
- Move between categories (the big sections, like "Shooting" or "Dunk"): Press Up or Down on the D-Pad while you're on the category list.
- Go into a category: Press Right on the D-Pad (or Cross/X to confirm — check your on-screen arrows).
- Move between pages inside a category: Press Left or Right on the D-Pad.
- Change a setting on a page:
- If it's a plain ON/OFF setting, press Up = ON, Down = OFF.
- If it's a number/slider (like a timer in milliseconds), press Up to raise the number, Down to lower it. Hold it down and it will keep climbing/dropping on its own.
- Some number pages also let you press Cross (X on PlayStation, A on Xbox) to open a number pad and type the exact number you want instead of clicking Up/Down a bunch of times.
- Go back / close a screen: Press Circle (O on PlayStation, B on Xbox).
- See more info about a page: Some pages let you press Cross/X to open a 3-page mini help screen right there in the menu, explaining that exact setting.
One more important thing: this script knows if you're on PlayStation or Xbox and automatically shows you the right button names. If you're on PlayStation, it says things like "Square" and "Circle." If you're on Xbox, it automatically switches to "X" and "B" instead — you don't have to do anything, it just knows.
Quick Button Name Cheat Sheet (PlayStation → Xbox)
- Square: X
- Circle (O): B
- Cross (X): A
- Triangle: Y
- L1: LB
- R1: RB
- L2: LT
- R2: RT
- L3 (left stick click): LS
- R3 (right stick click): RS
Careful — one exception: when this guide (or the menu) says "RS" by itself meaning "right stick" (the actual stick you push around), that is NOT the same as "R3" (clicking the stick in like a button). Both PlayStation and Xbox players just say "right stick" the same way, so that one never changes. Same for "LS" meaning left stick. Only the actual click-buttons (L3/R3) get renamed.
Profiles — save slots
This whole script has 5 save slots called Profiles (1 through 5). Think of each Profile like a separate save file — you could have Profile 1 set up for one game mode and Profile 2 set up completely differently, and switch between them without having to re-enter everything. The Profile category (the very last one) is where you switch which slot is active.
2. SHOOTING (Category 1)
This is where your main shot button behavior lives.
Page 1 — Button Rhythm
What it is: The on/off switch for the whole "hold Square, let go to shoot" system.
- ON: Holding Square/X charges your shot, and letting go fires it, timed by the Tempo setting below.
- OFF: Square just does the game's normal shot button behavior, nothing extra.
Page 2 — Tempo (ms)
What it is: How long (in milliseconds — thousandths of a second) you need to hold Square/X before letting go counts as a "good" release. This is the master timing number a lot of other features borrow from too (like Fade and Go To Shot), so changing this changes your shot rhythm everywhere it's used.
- Lower number = faster/quicker release timing.
- Higher number = slower, more deliberate hold before release.
Page 3 — RS Shooting
What it is: An on/off switch for a different way of shooting — instead of the Square button, you push the right stick up and hold it, then let go to release. "RS" here means the actual stick, not a click.
- Note: there's a separate category later called RS Shoot with more detailed settings for this exact feature (like how long you need to hold it). This toggle here is a quick on/off; the full settings live in that category.
Page 4 — Remap Button
What it is: Lets you move your shot input off of Square/X and onto clicking in the left stick (L3) or right stick (R3) instead, in case you'd rather shoot that way.
- Choosing L3 means: click and hold the left stick to shoot instead of pressing Square.
- Choosing R3 means: same idea, but with the right stick click.
Page 5 — Go To Shot (shows as "SQ Go To Shot" on PlayStation / "X Go To Shot" on Xbox)
What it is: A built-from-scratch feature (not reused from any older broken version). This is a toggle only — ON or OFF.
- When it's ON: if you hold R2 and then press Square/X while still holding R2, the right stick gets automatically pushed up for you and held there. When you let go of Square/X, the shot fires, timed by the same Tempo number from Page 2.
- When it's OFF: holding R2 + Square/X does nothing special — Square just does its normal job.
- Why would you use this? It's meant to feel like shooting "on the move" while sprinting (holding R2), without needing to manually flick the stick yourself.
3. FADE (Category 2)
Settings for fadeaway-style shots — shots where you lean/step back or sideways as you release.
Page 6 — Fade Toggle
What it is: Turns the Fade shot system on or off.
- ON: you can hold L1 + Square/X together to signal "this one's a fadeaway," which adds the extra delay from the next page before the shot fires.
- OFF: holding L1 with your shot button does nothing special.
Page 7 — Fade Tempo (ms)
What it is: Extra hold time (in milliseconds) added on top of your normal shot timing, specifically for fadeaway shots. This only applies when Fade Toggle is ON and you're actually holding L1 while shooting.
Page 8 — Turbo Shots
What it is: Chooses which direction the right stick moves during certain flick-style shots — either "Hop Jumper" or "Turbo Fade" style. Think of this as picking which of two different stick-movement patterns your shot release uses.
4. NO DIP (Category 3)
"Dip" refers to the little pump-fake / ball-dip motion your player does before shooting. This category lets you skip that.
Page 9 — No-Dip Shot
What it is: Turns the No-Dip system on or off.
- ON: you can hold L2 + Square/X to fire a shot that skips the dip animation completely — it goes straight into a flat, single-motion release instead of the usual two-step charge-then-release.
- OFF: holding L2 with your shot button does nothing special, and if RS Shooting (the right-stick shooting mode) is active, it also stays on its normal (non-no-dip) release.
Page 10 — No-Dip Tempo (ms)
What it is: A slider from 1–30 that controls how fast the no-dip release plays out. Moving this slider changes the release window between 120ms (fast) and 420ms (slower), spread evenly across the 1–30 range. You can also press Cross/X on this page to type an exact value if you'd rather not scroll the slider.
5. AUTOMATION (Category 4)
This is a fully automatic shot system — no button-holding rhythm required from you, it fires itself on a timer.
Page 11 — Automated Shot
What it is: Turns the whole auto-shot system on or off. When ON, pressing your shot button triggers a fully scripted, pre-timed shot motion instead of you having to time the release yourself.
Page 12 — Automated Speed
What it is: How fast (in milliseconds) the automatic shot's stick-movement plays out. Tip: on this page, holding R1 while pressing Up/Down changes the number by 10 at a time instead of 1 at a time — a shortcut for making big adjustments quickly.
Page 13 — Automated Tempo
What it is: How long of a delay happens before the automatic shot starts firing, measured in milliseconds.
6. DRIBBLES (Category 5)
Assigns special dribble moves to your D-Pad directions.
Page 14 — QuickStop
What it is: A 3-way setting: OFF, AUTO, or L2 (shown as LT on Xbox).
- OFF: no quickstop help.
- AUTO: the game automatically helps you stop cleanly.
- L2 / LT: you manually trigger the quickstop by holding L2 (or LT on Xbox).
Page 15 — Dribble D-Pad Up
What it is: Choose which dribble move plays when you press Up on the D-Pad while dribbling. Options include things like BTB Spam, Curry, D Booker, Moonwalk, and SizeUp — or Off if you don't want anything assigned there.
Page 16 — Dribble D-Pad Down
What it is: Same idea as above, but for the Down D-Pad direction. Same list of move options.
Page 17 — Dribble D-Pad L
What it is: Choose a dribble move for Left on the D-Pad. This side has its own list of moves, including B Break, Escape, Momentum, Crossover, QuickBTB, and Shamgod.
Page 18 — Dribble D-Pad R
What it is: Same list of moves as Left, but assigned to the Right D-Pad direction instead.
7. DEFENSE (Category 6)
Helps you stick to the ball-handler and contest shots more effectively while on defense.
Page 19 — Clamp Int On
What it is: ("Int" = Intensity.) Turns on the "Clamp" defensive assist, which boosts how tightly your right stick tracks/pressures the opponent while you're holding L2 on defense.
Page 20 — Clamp Intensity
What it is: A slider (0–100) controlling how strong that clamp boost is. Higher number = stronger pull/tracking.
Page 21 — Clamp Lat On
What it is: ("Lat" = Lateral, meaning side-to-side.) Turns on an extra boost specifically for side-to-side defensive movement, on top of the regular Clamp effect.
Page 22 — Clamp Lat Bias
What it is: A slider (0–150) that decides how the clamp strength is split between up-and-down tracking versus side-to-side tracking. Push it one way and you get more side-to-side help; the other way gives more up-and-down help.
Page 23 — Defense Assist
What it is: A general on/off switch for extra help while contesting shots and staying in front of your defender.
8. MOVEMENT (Category 7)
This whole category is about how your player moves — speed bursts, cutting, sprinting, and stamina management.
Page 24 — Explosive Step
What it is: Turns on a burst of extra speed the instant you go from standing still to moving.
Page 25 — Explosive Power
What it is: A slider (0–150) for how strong that first-step burst is.
Page 26 — Sprint Amplify
What it is: Turns on an extra speed boost anytime you're sprinting (holding R2 or L2 while moving).
Page 27 — Sprint Power
What it is: A slider (0–100) for how much extra speed Sprint Amplify adds on top of your normal sprint.
Page 28 — Cut Boost
What it is: Turns on a speed boost specifically when you cut sharply — meaning you suddenly change direction with the left stick.
Page 29 — Cut Power
What it is: A slider (0–150) for how strong that sudden-direction-change speed boost is.
Page 30 — Change of Pace
What it is: An automatic feature — while you're walking (not sprinting) and then hold R2 or L2, it snaps your movement direction to a clean full-speed input instead of a slow walk, helping you burst away from a jog instantly.
Page 31 — Endurance
What it is: Turns on a stamina-management system that automatically manages how much your sprint speed drops off as your player gets tired, instead of letting it drain all the way down.
Page 32 — Stamina Floor
What it is: A slider (50–100) that sets the lowest your stamina is allowed to drop to when Endurance (above) is turned on. So if you set this to 95, your stamina will never drain below 95%, no matter how long you sprint.
Page 33 — Unlimited Sprint
What it is: Removes sprint slowdown from stamina loss almost entirely — a simpler, all-or-nothing version of "don't let me get tired."
9. DUNK (Category 8)
Handles your dunk button combos, including two separate customizable dunk styles called "Contact" and "Normal."
Page 34 — Contact Active
What it is: Turns the "Contact" dunk combo on or off. When on, this dunk fires using the trigger button combo you choose on the next page.
Page 35 — Contact Trigger
What it is: Choose which buttons trigger your Contact dunk: L1+R2 (shown as LB+RT on Xbox) or O+R2 (shown as B+RT on Xbox).
Page 36 — Contact Style
What it is: Pick which right-stick animation plays for the Contact dunk: Two-Hand, Flashy, Dom Hand (dominant hand), or Off-Hand.
Page 37 — Normal Active
What it is: Same idea as Contact Active, but for a second, separate dunk type called "Normal."
Page 38 — Normal Trigger
What it is: Same choice as Contact Trigger (L1+R2 / LB+RT, or O+R2 / B+RT), but sets the trigger combo for the Normal dunk instead.
Page 39 — Normal Style
What it is: Same style choices as Contact Style (Two-Hand / Flashy / Dom Hand / Off-Hand), but for the Normal dunk.
Page 40 — Record L1 (shows as "Record LB" on Xbox)
What it is: An on/off switch that starts recording your own custom dunk timing for the Contact (L1-based) dunk, instead of using a preset timing.
Page 41 — Record O (shows as "Record B" on Xbox)
What it is: Same idea as above, but records your own custom timing for the Normal (O-based) dunk.
Page 42 — Contact Dunk Mtr
What it is: ("Mtr" = Meter.) Turns on a meter-based timing system for your dunks, similar in concept to the shot meter — timing your release for a better dunk instead of it just firing instantly.
Page 43 — Contact Hold
What it is: A number in milliseconds (1–2000) — how long the right stick needs to be pushed and held before the Contact dunk fires. You can scroll Up/Down by 1 at a time, or press Cross/X to type an exact number.
Page 44 — Normal Hold
What it is: Same as Contact Hold above, but for the Normal dunk instead.
Page 45 — Dunk Meter
What it is: A general on/off switch for the overall dunk meter system.
10. RS SHOOT (Category 9)
The full settings for shooting by pushing and holding the right stick (mentioned briefly back on Shooting Page 3).
Page 46 — RS Shoot
What it is: Turns the right-stick shooting mode on or off. When ON, you push the right stick up and hold it, then let go to release your shot — no Square/X button needed for this style.
Page 47 — RS Hold Time
What it is: A number in milliseconds (50–2000) for how long you need to hold the right stick up before letting go counts as a proper release. Scrolls by 1 at a time now (this used to jump by 10 — that's been fixed).
11. SQ SHOOT (Category 10)
A separate hold-and-release shot system built around the Square/X button specifically.
Page 48 — SQ Shoot (shows as "SQ Shooting" on PlayStation / "X Shooting" on Xbox)
What it is: Turns on a mode where holding Square/X charges a shot and releasing it fires — similar in spirit to Button Rhythm, but it's its own independent system with its own timing.
Page 49 — SQ Timing
What it is: A number in milliseconds (0–1000) for how long you need to hold Square/X in this mode before release counts as a shot. Also fixed to scroll by 1 at a time instead of the old bug where it jumped by 10.
12. MISC (Category 11)
Catch-all settings that don't fit neatly into the other categories.
Page 50 — Soft Triggers
What it is: When turned ON, this cleans up how R2 and L2 are read by the script. Normally, triggers can report "in-between" values if you don't press them all the way (like 40% pressed). With Soft Triggers ON, any press past a tiny amount is instantly treated as a full 100% press, and anything below that is treated as a clean 0%. This makes every other feature that checks "is R2/L2 held" behave more reliably and consistently, since it's not dealing with in-between numbers anymore.
13. PROFILE (Category 12)
Page 51 — Profile Select
What it is: Lets you switch between your 5 save slots (Profiles 1–5). Press Up/Down to scroll through them. The screen tells you which one is currently active (the one you're using right now) versus which ones you'd be loading if you selected them. Switching profiles saves your current settings into the slot you're leaving and loads whatever was saved in the slot you're moving to.
14. Quick Reference — All the "Hold These Buttons Together" Combos
Since a few features all revolve around holding extra buttons with your shot button, here's every one of them side by side:
- Normal shot
- Buttons to hold: Square/X alone
- What happens: Charges and fires based on Button Rhythm's Tempo
- Fade shot
- Buttons to hold: L1 + Square/X
- What happens: Fires with extra delay from Fade Tempo
- No-Dip shot
- Buttons to hold: L2 + Square/X
- What happens: Fires instantly with no pump-fake animation, timed by No-Dip Tempo
- Go To Shot
- Buttons to hold: R2 held, then Square/X
- What happens: Right stick auto-pushes up, fires on release timed by Button Rhythm's Tempo
- RS Shooting
- Buttons to hold: Right stick pushed up and held
- What happens: Fires on release, timed by RS Hold Time
- SQ Shoot
- Buttons to hold: Square/X (its own independent mode)
- What happens: Fires on release, timed by SQ Timing
- Contact Dunk
- Buttons to hold: L1+R2 or O+R2 (your choice)
- What happens: Plays your chosen Contact dunk style
- Normal Dunk
- Buttons to hold: L1+R2 or O+R2 (your choice)
- What happens: Plays your chosen Normal dunk style
Important: These shot-related features are all built to avoid stepping on each other — for example, if Go To Shot fires, it won't also let the normal Button Rhythm shot fire on that same button press. You generally won't get two of these firing at once by accident.
15. Common Questions
Q: Why does my page title say "SQ" on my screen but my friend's says "X"?
A: You're on different consoles. The script automatically shows PlayStation names (SQ, O) or Xbox names (X, B) depending on what it detects. Nobody has to change anything for this — it just happens.
Q: I changed a setting and closed the menu — is it saved?
A: Yes. Anything you change gets saved into whichever Profile slot is currently active as soon as you back out of the menu.
Q: What's the difference between "RS" the stick and "R3"/"RS" the button?
A: "RS" by itself almost always means the actual right control stick — the thing you push around with your thumb. "R3" (or "RS" specifically on the Remap Button and Contact/Normal Trigger pages) means clicking that stick in like a button. Two different things that happen to share a similar short name.
Q: What does "ms" mean on all these number pages?
A: Milliseconds — thousandths of a second. 1000ms = 1 full second. Most of these settings are much smaller, like 40ms or 300ms, which is a fraction of a second.











